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We’ve got a stack of posts on the forums about yesterday’s 1080i story! It seems a few of you don’t believe us.

I guess that’s the problem with posting on April 1st, but when it comes to enjoyment of Burnout Paradise in high def – we never joke around.

We set up this site, so we could listen to you – the fans – and respond to your requests. We want to bring you the news direct and as it happens, so if that means posting on 1st April then that’s what we’ll do.

We want to talk directly to you guys and be THE source for the most up-to-date and accurate information on our games and how we build them.

PS3 1080i support is real and working and will be available as part of the Cagney update.

Here's Paradise's expert on this subject, AlexF to give you a little more detail on how this happened:

"With the latest SDK Sony freed up some memory. We've upgraded to this SDK and made use of the extra memory to scale the 720p game to 960x1080 as part of the very final post-process render stage in the game; this 960x1080 video mode uses the PS3 hardware scaler to upscale the image horizontally to output at 1920x1080.

"This scaling process in Burnout costs a very small amount of frame time (under 0.4% of a 60hz frame, which we can afford without dropping frames) since we're going to a larger number of pixels, but it enables those with 1080i TVs that don't support 720p to play in HD.

"We really hope that this new option in 1.3 helps those people (with 1080i but not 720p-capable TVs) to enjoy Burnout Paradise in HD!"