If you ever wanted to know where the inspiration for names of our crash junctions came from, how our tracks are made, or why we shouted ourselves hoarse for your gaming pleasure then this is the place for you. The articles in this section are a behind-the-scenes look on how these and many other aspects of Burnout Revenge came to life.
Play With The Traffic
"Checking traffic" and the Traffic Attack game mode added something new to Burnout Revenge-beating up the innocent bystander vehicles as well as the rival racers...
Making The Tracks
In this series, several key members of our world art team will take you behind the scenes, track by track, and show you how the world of Burnout Revenge came to life.
The Name Of The Game
Brace yourselves, Crash fans, for a shocking exposé on the sweat and tears that go into naming Burnout's many Crash Junctions.
Crash Bonus!
The Xbox 360 version of Burnout Revenge was pumped full of even more destructive insanity by the creation of an extra ten Crash Junctions. Here's how they came to be.
Turn It Up!
Music plays such a big part in today's video games, and those featuring cars in particular. We caught up with Matt to talk about the music selected to feature in Burnout Revenge...
Wreaking Revenge
In March 2006, Burnout Revenge appeared on Xbox 360 and with it came the debut of a new way to play online-Live Revenge.
Through The Dashboard
How the front-end presentation art of Burnout Revenge evolved, via exclusive artwork that never made it into the game.