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Having trouble finding everything in the game? Well now, we're just making it too easy!

We've never spoken about this secret Bogart feature before, although we did drop a hint when we brought you the Superjumps guide.

And our friend Trevor over at www.senocular.com produced this superb interactive Flash guide to the game. Hit this link to head over there and check it out.

But if all that support's not enough to get you to 101%, completion is now within your grasp thanks to our latest feature: the Burnout Paradise Save Game Analyser!

Here's how it works:

PS3 players with the recently-released Bogart software update will be able to import their save game via USB drive or Memory Stick and analyse it on criteriongames.com!

Based on that, we create an interactive map that allows you to view the location of all incomplete discoverables. That includes Jumps, Smashes, Billboards, Junkyards, Body Shops, Paint Shops, Gas Stations and Car Parks.

Our technicians are just putting the final touches to this feature – we expect it to go live imminently!


There's a massive clue in our Burnout Paradise Media & Downloads section that gives away the big announcement we're making on Friday.

Hit this link to head over there and see if you can work what it is.

Mail us at the mailbag, if you think you've worked it out...we'll call out everyone who got it right in Friday's podcast!

The announcement will be made here on the website, then we'll give you a bit more detail in our live streamed Crash FM podcast, which will go out at 5:00pm UK time.


In Cagney we've changed how the cars are grouped for Ranked Racing.

Previously, cars were grouped by their License Grade. In future we're categorising them according to their Boost Group where cars are grouped according to their top speed.

In races, the choice of a Boost Group will make available all cars in that group plus any cars in lower groups.

This has proven to work really well as we have had some really mixed grids and close races with no single car having a clear advantage.

If you haven't unlocked a car in a particular Boost Group then we'll loan you a car for that race.

The car we loan you will be the next car you'll be able to unlock in that Boost Group (excluding Carbon and Burning Route cars.) Because all of the cars in Boost Group 10 are Carbon or Burning Route Cars, we'll loan you the 500GT from Boost Group 9.

Loaned Cars are highlighted below in red.

Boost Group Car Name Boost Type
1 Cavalry Stunt
Oval Champ 69 Stunt
2 Mesquite Aggression
Racing SI-7 Speed
Vegas Stunt
3 Pioneer Aggression
Mesquite Custom Aggression
Hydrus Techno Speed
SI-7 Speed
Vegas Carnivale Stunt
Ikusa GT Stunt
4 Pioneer Super Gator Aggression
Reliable Custom Aggression
R-Turbo Roadster Stunt
Hydros Custom Speed
Hyperion Stunt
Ikusa Samurai Stunt
Hotspur Aggression
5 Manhattan Custom Stunt
Inferno Van Aggression
Reliable Special Aggression
Burnout Roadster Stunt
616 Arachno Sport Speed
LM Classic Speed
Grand Marais Aggression
Hyperion Rattler Stunt
6 Fastback Speed
Spur Aggression
P12 Stunt
Manhattan Stunt
Inferno BRT Van Aggression
Takedown 4x4 Aggression
616 Sport Speed
Opus XS Stunt
LM Track Package Speed
Grand Sicilian Aggression
7 Carbon Ikusa GT Aggression
Carbon Hydros Stunt
Fastback Special Speed
GT2400 Speed
Annihilator Aggression
Carbon Uberschall Stunt
P12 Track Package Stunt
Touge Sport Stunt
Takedown Dirt Racer Aggression
Opus Stunt
8 Sabotage GT2400 Speed
Tempesta Speed
Annihilator Phoenix Aggression
Racing Oval Champ07 Aggression
X12 Supercar Speed
Citizen Aggression
Touge Criterion Stunt
GT Concept Stunt
Hawker Stunt
9 Thunder Custom Aggression
Tempesta GT-R Speed
500GT Speed
Racing BRT Oval Champ Aggression
Tribal Special Stunt
XS12 Speed
Carbon X12 Stunt
Civilian Aggression
25V16 Revenge Speed
GT Flame Stunt
Hawker Solo Stunt
Uberschall 8 Speed
Racing WTR'07 Speed
10 Carbon GT Speed
Carbon Hawker Speed
Thunder Shadow Aggression
Racing 500GT Speed
Revenge Racer Speed
Uberschall Clear-View Speed
HotRod Coupe Stunt
Racing PCPD Special Speed